Abstract: We present a new domain-specific programming language suitable for extending both interactive and non-interactive ray tracing systems. This language, called "ray tracing shading language" ...
A GPU-accelerated Monte Carlo neutron transport code targeting Apple Silicon using Metal Shading Language. OpenMC-Metal implements both event-based and history-based persistent kernel transport ...
GPU hardware simulation on Apple GPUs: Verilog‑2005 frontend and Metal (MSL) backend that elaborates designs and emits Metal kernels/host runtime + VCDs.