In the real world, you wouldn't want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds? With ...
This mind-blowing iPhone headset gave me a glimpse of Apple's AR future ...
Varjo Technologies today announced its new user interface, code-named ‘Varjo Workspace’, which is designed to seamlessly let professionals use their Windows computer applications and 3D software tools ...
Frost & Sullivan’s recent analysis, Future of User Interfaces Shaping New Consumer Experiences, finds that user interface (UI) technologies have moved beyond the concept of simply representing ...
Eye and hand tracking aren't new, but Apple's use of them in the Vision Pro is the best they've ever been. I’m PCMag’s home theater and AR/VR expert, and your go-to source of information and ...
The hierarchy design in Electronauts also lends itself well to flexibility. With tools contained in physical cubes, the user is free to manipulate them in whatever way is most useful for their ...
Virtual reality feels more “real” when users can touch a physical prop, but most haptic proxies follow a one-object-one-model approach that is costly and hard to deploy. A new fabric topological ...
As amazing as virtual worlds can be, they require a connection to the real world, the human user. Interface technologies are the crucial interpreter of virtual events toward experiences that humans ...
How many products do you own that physically mark you for using them? If I wear my smartwatch too tight I’ll end the day with a huge circular imprint on my wrist from the Apple Watch’s bulbous sensor.