If you're building Windows Presentation Foundation applications that will change over time or have some combination of complex workflows, rich user interaction, and significant presentation or ...
A simple devlog-style breakdown of how to add and control particle effects inside Unity UI for polished menus and interfaces. #UnityTips #Devlog #GameUI ...
The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make ...
There's a better set of tools than using Windows Presentation Foundation (WPF) straight out of the box: WPF plus Prism (formerly "Composite Application Guidance for WPF and Silverlight") and Unity.