Juno is, like, 90% screwdrivers and synths.
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
To hear Ron Bochar tell it, sound designers, supervising sound editors and re-recording mixers need the same attitude as umpires at a baseball game. “You try to be the guy that people never mention ...
Sound design in video games is like the magic ingredient that makes the game’s world come alive. It’s not just about the music or the sound effects you hear when something happens in the game. It’s ...
Without sound design, film would be a bland medium. A character would walk into a room, and you wouldn’t hear footsteps. Crickets wouldn’t chirp on a summer night. The patter of rain in a forest would ...
Raza's a staff writer for GameRant. After getting a degree in journalism and his love for gaming, Raza decided to make his passion his job. After working for a music news website called Ampedsound.net ...
Sound designers Erik Aadahl and Ethan Van der Ryn tell IndieWire about reverse-engineering and performing a non-human ...
With the growth of live service games, game development has taken on an increasingly iterative creative process. These beloved escapes are often sustained through the introduction of new content (e.g.
Our guides can help you to find the right path to the games industry job of your dreams. You can read our other in-depth guides on how to get a job in the games industry on this page, covering various ...
As a native New Yorker and former theater kid, I have had the pleasure of watching over 15 Broadway shows in my lifetime. With every experience comes the magic of a story coming to life on stage, ...